Majora’s Mask has a reputation for being strange. It’s not just the falling moon or the creepy music or the fact that everyone’s living the same three days on a loop — it’s the people. The characters. The NPCs. Every single one of them feels like they’re carrying some bizarre little secret. Some are hilarious. Some are deeply sad. And others? Just straight-up unsettling. Today, we’re diving into the strangest souls of Termina — the ones you meet along the way that stick with you long after you’ve put the controller down.
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Things that should not be
??? (Toilet Hand)
Let’s start off with one of the most cursed beings in all of Zelda history… and no, I’m not talking about Tingle. I’m talking about the hand. In the toilet. That only shows up after dark. You walk into the bathroom and suddenly there’s this pale, slimy hand just… reaching out from the toilet going, ‘Paper… please…’ Like — what?! Who is this? Why are they in the plumbing? And if you do give them paper, they’re happy. And then they… just kind of vanish. You never get a real explanation. It’s the kind of thing that feels like it belongs in a horror game. Or a Japanese ghost story. And it’s perfect.
Location: Stock Pot Inn, Clock Town
Kamaro
Next up, there’s Kamaro. This glowing blue guy dancing on top of a giant mushroom in the dead of night. His whole thing? He died before he could share his legendary dance moves with the world. So naturally, you play a song, absorb his soul into a mask, and then teach his dance to two backup dancers in Clock Town. Because that’s how grief works in Zelda, apparently. But real talk? It’s kind of beautiful. The idea of passing on your creativity—even after death. Plus, the dance is absolute fire.
Location: Mushroom Rock, Termina Field
Guru-Guru
Guru-Guru is back from Ocarina of Time, and he’s… not doing great. He’s holed up by the laundry pool, spiraling into a full-on rant about how he once betrayed his musical troupe and stole something important. And the thing is? You can’t tell if he’s sad or furious or just totally losing it. His whole energy is off. Like, ‘I play my phonograph to hide the screaming’ kind of off.
Location: Stock Pot Inn (Day) / Laundry Pool, Clock Town (night)
The Broken and the Burdened
Grog
Grog, my man. You find this dude just sitting in a shack surrounded by baby chickens. But instead of being happy, he’s like, ‘I’ve never smiled. Ever. I think I’m going to die soon.’ And the wild part? He’s not being dramatic. The moon is literally falling, and he just wants to see his chicks grow up before he dies. So you put on a mask and march those little birds into adulthood like a poultry-powered pied piper. And Grog? He finally smiles. And then just… fades out. One of the weirdest, most touching moments in the whole game.
Location: Cucco Shack, Romani Ranch
The Postman
Okay, this one hurts. The Postman is obsessed with his schedule. Like, he literally can’t function without it. Even when the moon is about to flatten the planet, he refuses to leave town unless it’s in his itinerary. Talk to him at the right time, and he’ll have a full-on breakdown over it. Like, he’s crying because he can’t choose between duty and survival. It’s a bit funny. And also a bit tragic. Because at its core, Majora’s Mask is a game about people clinging to normalcy while the world ends.
Location: The Post Office, Clock Town
Shadows and Thieves
Sakon
Let’s talk about Sakon. This twitchy little weirdo creeps around at night stealing people’s stuff. He has a giant red nose, a horrible laugh, and just gives off the worst vibes. You actually have to break into his lair to stop him from ruining someone’s life. And what’s in his hideout? A creepy conveyor-belt puzzle system like something out of Saw. He’s not tragic. He’s not misunderstood. He’s just a little goblin man who loves chaos. And he lives in this world like it’s totally fine.
Location: Bomb Shop, Clock Town (First Night)
Gorman Brothers
Then there’s the Gorman Brothers. Failed entertainers turned bitter ranchers. They run their own shady horse track, sabotage their neighbors’ milk deliveries, and basically ooze resentment. They’re mean, they’re jealous, and deep down? They used to be part of a musical troupe—alongside Guru-Guru and Kamaro. Something happened. Something broke. Now all that’s left is spite.
Location: Gorman Track, Milk Road
Sharp & Flat
Sharp and Flat are ghostly composer brothers who literally battle each other with music. Sharp, the angry one, has cursed a river with death. Flat hides in a grave, trying to save what’s left. To fix it, you literally have to duel their spirits with a song that brings peace to the dead. It’s haunting, dramatic, and somehow still very Zelda.
Location: Graveyard
Love and loss
Romani and Cremia
Romani Ranch is where things go from strange to really emotional. Romani, the little sister, insists that ‘They’ are coming—ghostly aliens who abduct the cows every year. No one believes her. Not even her older sister, Cremia, who’s too busy trying to keep the ranch afloat and protect her sibling from the inevitable moon destruction. If you fail to help Romani, she’s gone. Taken. When you see her again? She’s quiet. Changed. That scene? Genuinely upsetting.
Location: Romani Ranch
Rosa Sisters
They mirror each other, dancing by moonlight, desperate for inspiration. You give them Kamaro’s dance—granting life to a ghost’s forgotten passion. Judo and Marilla Rosa spend most of their time working on a dance to perform. During the day, they are found wandering around in the Stock Pot Inn with Judo walking upstairs, downstairs, in the upstairs hall, and lobby; while Marilla walks around in the Troupe’s room. During the night on the First and Second Day, they can be found practicing what they have made up of their dance so far and they do not want to be bothered.
The thing about Majora’s Mask is that it’s not just strange for the sake of being strange. Every weird little moment, every offbeat character—they all tell you something. About grief, regret, love, or just how people react when time is running out. They might just be side characters. But in Majora’s Mask? The side characters are the story.
The strangest of them all?
Tingle
Tingle is, without question, one of the strangest characters in Majora’s Mask—and maybe in the entire Zelda series. A 35-year-old man who wears a full green bodysuit and believes he’s a forest fairy, Tingle floats above Termina on a red balloon, selling overpriced maps while shouting nonsense like “Kooloo-Limpah!” He’s obsessed with fairies and insists he’s the reincarnation of one, despite having a very human father who openly disapproves of him. His behavior toes the line between quirky and unsettling, especially given his childlike mannerisms combined with his adult age and intense stare. Tingle’s bizarre personality, exaggerated animations, and out-of-place vibe make him feel like a character from another game who got lost on the way to somewhere else—and that’s exactly what makes him so unforgettable.
The Happy Mask Salesman
The Happy Mask Salesman is one of the most enigmatic and unsettling characters in Majora’s Mask. On the surface, he’s a cheerful, eccentric collector of masks—but his mood shifts in an instant, snapping from smiling politeness to barely contained rage with no warning. He seems to know more than he should—about you, about Majora’s Mask, even about the song that heals souls. His sudden appearances and disappearances, unnatural posture, and eerie, looping animation add to the sense that he isn’t quite human. And then there’s his most iconic line: “You’ve met with a terrible fate, haven’t you?”—spoken with a grin just moments after you’ve been transformed into a Deku Scrub. Whether he’s a magical being, a god, or something else entirely, the Happy Mask Salesman radiates an uncanny energy that makes every interaction with him feel like you’re stepping outside the rules of reality.
Let me know in the comments what you think.
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