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The Unsolved Mysteries That Define The Legend of Zelda (Part 2)
The Legend of Zelda never spells out the rules of its world. It doesn’t tell you who you are, what you’re involved in, or how everything connects. Instead, you’re dropped into places that feel lived-in, full of ruins, legends, and problems that started long before Link showed up. You always feel like you’re joining a…
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Oracle of Ages VS Oracle of Seasons
When people talk about the Oracle games, the conversation almost always turns to the same question: Which one is better, Oracle of Ages or Oracle of Seasons? What’s interesting isn’t just that people have strong opinions, but how quickly those opinions form. For many players, one of these games just feels right. The game make…
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Oracle of Ages Is Zelda’s Ultimate Puzzle Game
When people talk about hard Zelda games, the conversation usually drifts toward combat difficulty, intimidating bosses, or late-game spikes that demand perfect execution. There is one Zelda game, The Legend of Zelda: Oracle of Ages, whose reputation is forged by how slowly, carefully, and deliberately you were willing to think. Oracle of Ages is a…
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Oracle of Ages Did Time Travel Better Than Ocarina of Time
Time travel is probably the most defining idea in The Legend of Zelda: Ocarina of Time. For an entire generation of players, it is the game’s identity. The moment you pull the Master Sword, step forward seven years, and return to a Hyrule that’s older, darker, and visibly wounded is still one of the most…
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Oracle of Ages Is Zelda’s Smartest Game
There’s a strange thing that happens when people talk about The Legend of Zelda: Oracle of Ages. Most of the time, it’s mentioned with a kind of hesitation. It has a reputation. It’s the hard one. The puzzle-heavy one. The Zelda game that asks more from the player. Over the years, that reputation has slowly…
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What modern Zelda games can learn from A Link To the Past
For the past decade, The Legend of Zelda has been defined by freedom. Breath of the Wild and Tears of the Kingdom fundamentally changed how Zelda thinks about the player. You could climb anything you could see, ignore objectives for hours, and solve problems in ways that felt improvised rather than intended. For many players,…
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The Complete Story of The Legend of Zelda A Link To The Past
Before A Link to the Past even really begins, Hyrule is already a place shaped by centuries of forgotten secrets and buried disasters. And that’s something the game never outright explains — it just drops you into this quiet little house in the middle of a storm. But behind that small, intimate beginning is a…
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Why the First 4 Zelda Games Hit Different
Before The Legend of Zelda became a formula, it was a feeling.A feeling of mystery. Of danger. Of standing alone in a world that didn’t explain itself. There was no map, no tutorial, no glowing marker telling you where to go. Just a sword, a cave, and the question that every player had to answer…
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We Were Wrong About The Legend of Zelda Tears of the Kingdom
There’s a particular kind of excitement that only comes around once every few years — the sort that builds slowly, quietly, and then erupts into something electric the closer you get to release day. Tears of the Kingdom felt like this. A sequel to Breath of the Wild. A return to Hyrule. A chance to…
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I Was Wrong About Hyrule Warriors Age of Imprisonment
I’ll be honest — when Hyrule Warriors: Age of Imprisonment was first announced, I didn’t care. At all. I saw the trailer, the endless explosions, the screen filled with enemies flying everywhere, and I thought, “Oh great… another one of these.” I wasn’t impressed. The first Hyrule Warriors didn’t really do much for me, and…
